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Ballroom &

VOGUING

Final year project: 

My brief

A brief history of Voguing:

'Voguing; dance to music in such a way as to imitate the characteristic poses struck by a model on a catwalk.' - Google definition. 

Voguing is a dance genre, created in the 80's in Harlem, New York. It was created by young African American and LatinX people of diverse genders and sexualities. 

Source: https://www.diggitmagazine.com/articles/voguing-definition-self-expression-within-lgbtq-com

 

Ideation, exploring visual language:

The New York City 'Club Kids'

A sketchbook page exploring The Club Kids of New York

Ideation and visual research.

I began my ideation by visually exploring a group of people called 'The Club Kids'. Each individuals style was completely unique and outrageous at the time. It gave me such a visually rich palette to work with as I experimented with a visual language.

I had cut up some scrap paper in random shapes to help visualise poses and began drawing characters around them. 

Studying some of the Ballroom pioneers such as 'Peppa Leibieja', I began to broaden my ideas and style, further developing expression and mood. 

I did some energetic mark making and drew characters around them, with this method i was able to create some unique forms.

Experimenting with text and images:

Hand movements are one of the key elements of voguing. I bean doing some studies of hands in preparation of the animation i planned to do next. 

Above; Exploring letterforms.

I used ink and some digital media to draw the hands and their unique movements.

Animation process:

To continue the expressive ink/ sketchy style i decided I'd start with a frame by frame 2D animation. 

I wanted to have a reference, so reached out to a member of the ballroom community; Gravity Balmain Jacobs (member of the house of Marc Jacobs, formerly the house of Balmain). They were happy to allow me to use them as a reference for my voguing animation. I used a bold pen to draw the hands, so they stood out as the main feature. 

I used various other references from YouTube. A lot of the frames, I traced around on ProCreate, then added variations and differing levels of pressure to specific areas of each drawing. 

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